Does the Raspberry Pi 4 (4 GB) support OpenGL 3.3?

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I would like to test out Blender 2.8 on it. Blender 2.8 can run with OpenGL 3.3 only. Does the Raspberry Pi 4 (4 GB) support OpenGL 3.3. ForumFAQ About Aboutus Contactus Documentation Trademarkrules Login Register Unansweredtopics Activetopics ForumFAQ About Aboutus Contactus Documentation Trademarkrules Boardindex Programming Graphicsprogramming OpenGLES DoestheRaspberryPi4(4GB)supportOpenGL3.3? Locked Printview 10posts •Page1of1 salaivv Posts:1 Joined:WedJul03,201911:25am DoestheRaspberryPi4(4GB)supportOpenGL3.3? WedJul03,201911:29am Hi, IwouldliketotestoutBlender2.8onit.Blender2.8canrunwithOpenGL3.3only. DoestheRaspberryPi4(4GB)supportOpenGL3.3. pik33 Posts:200 Joined:ThuSep10,20154:26pm Re:DoestheRaspberryPi4(4GB)supportOpenGL3.3? WedJul03,201912:52pm glxinfosaysopenglversionis3.1 Theblenderversionwhichisinstallableviaapt-getis2.79 AndthisisthesysteminfofromBlender: =========================================== =Blender2.79(sub0)SystemInformation= =========================================== Blender: =========================================== version:2.79(sub0),branch:Unknown,commitdate:UnknownUnknown,hash:Unknown,type:Unknown builddate:Unknown,Unknown platform:Unknown binarypath:'/usr/bin/blender' buildcflags:Unknown buildcxxflags:Unknown buildlinkflags:Unknown buildsystem:Unknown Python: =========================================== version:3.7.3(default,Apr32019,05:39:12) [GCC8.2.0] paths: '/usr/share/blender/scripts/addons' '/usr/share/blender/scripts/startup' '/usr/share/blender/scripts/modules' '/usr/lib/python37.zip' '/usr/lib/python3.7' '/usr/lib/python3.7/lib-dynload' '/usr/local/lib/python3.7/dist-packages' '/usr/lib/python3/dist-packages' '/usr/share/blender/scripts/freestyle/modules' '/usr/share/blender/scripts/addons/modules' '/home/pi/.config/blender/2.79/scripts/addons/modules' Python(ExternalBinary): =========================================== binarypath:'/usr/bin/python3.7m' version:Python3.7.3 Directories: =========================================== scripts: '/usr/share/blender/scripts/modules' '/usr/share/blender/scripts' userscripts:'/home/pi/.config/blender/2.79/scripts' prefscripts:None datafiles:'/home/pi/.config/blender/2.79/datafiles/' config:'/home/pi/.config/blender/2.79/config/' scripts:'/home/pi/.config/blender/2.79/scripts/' autosave:'/home/pi/.config/blender/2.79/autosave/' tempdir:'/tmp/blender_B5z7mK/' FFmpeg: =========================================== avcodec:'58,35,100' avdevice:'58,5,100' avformat:'58,20,100' avutil:'56,22,100' swscale:'5,3,100' OtherLibraries: =========================================== OpenColorIO:1,1,0 OpenImageIO:2,0,5 OpenShadingLanguage:BlenderwasbuiltwithoutOpenShadingLanguagesupportinCycles OpenSubdiv:BlenderwasbuiltwithoutOpenSubdivsupport OpenVDB:BlenderwasbuiltwithoutOpenVDBsupport Alembic:BlenderwasbuiltwithoutAlembicsupport SDL:BlenderwasbuiltwithoutSDLsupport OpenGL: =========================================== renderer: 'llvmpipe(LLVM6.0,128bits)' vendor: 'VMware,Inc.' version: '3.1Mesa19.1.0-devel' extensions: GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_packed_pixels GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_blend_equation_separate GL_ATI_draw_buffers GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_MESA_window_pos GL_MESA_ycbcr_texture GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays ImplementationDependentOpenGLLimits: =========================================== MaximumFixedFunctionTextureUnits: 8 MaximumDrawElementsVertices: 3000 MaximumDrawElementsIndices: 3000 GLSL: MaximumVaryingFloats: 128 MaximumVertexAttributes: 16 MaximumVertexUniformComponents: 16384 MaximumFragmentUniformComponents: 16384 MaximumVertexImageUnits: 32 MaximumFragmentImageUnits: 32 MaximumPipelineImageUnits: 96 Cycles: =========================================== CPUdevicecapabilities: Enabledadd-ons: =========================================== io_scene_3ds(version:UNKNOWN,path:/usr/share/blender/scripts/addons/io_scene_3ds/__init__.py) io_scene_fbx(version:(3,7,17),path:/usr/share/blender/scripts/addons/io_scene_fbx/__init__.py) io_anim_bvh(version:UNKNOWN,path:/usr/share/blender/scripts/addons/io_anim_bvh/__init__.py) io_mesh_ply(version:UNKNOWN,path:/usr/share/blender/scripts/addons/io_mesh_ply/__init__.py) io_scene_obj(version:(2,3,6),path:/usr/share/blender/scripts/addons/io_scene_obj/__init__.py) io_scene_x3d(version:(1,2,0),path:/usr/share/blender/scripts/addons/io_scene_x3d/__init__.py) io_mesh_stl(version:(1,1,2),path:/usr/share/blender/scripts/addons/io_mesh_stl/__init__.py) io_mesh_uv_layout(version:(1,1,1),path:/usr/share/blender/scripts/addons/io_mesh_uv_layout/__init__.py) io_curve_svg(version:UNKNOWN,path:/usr/share/blender/scripts/addons/io_curve_svg/__init__.py) cycles(version:UNKNOWN,path:/usr/share/blender/scripts/addons/cycles/__init__.py) HeadCase Posts:51 Joined:SatSep03,20118:11am Re:DoestheRaspberryPi4(4GB)supportOpenGL3.3? ThuJul04,20191:15am glxinfosaysopenglversionis3.1 IjustcheckedonPi4withglxinfo-thecurrentsupportedlevelofopenglis2.1 ThereseemstobesomesoftwareouttherethathasdeprecatedopenGL2.1andwillonlycompilewithopenGL3,butmostly2.1issufficient.Forexample,Godotgameenginehttps://godotengine.org/saystheminimumrequirementis- OpenGL2.1/OpenGLES2.0compatiblehardware GiventhatthehardwarecansupportES3.0,itshouldbeabletosupportOpenGL3,butthatmaybesomewheredownontheto-do-listofthedevs. Gavinmc42 Posts:6613 Joined:WedAug28,20133:31am Re:DoestheRaspberryPi4(4GB)supportOpenGL3.3? ThuJul04,20193:14am GodotwentbacktoOpenGLES2.0Ithinkduetouserdemand? Blenderseemstoworkfineviathenormalapt-getinstall. DonotexpectthelatestBlenderversiontowork,thehardwarerequirementistoohighnow. TheVC6doessupportOpenGLES3.2buttheRaspbianBusterisusingtheopensourceOpenGLdriverwhichusesOpenGLEStoemulateOpenGL.Notsurehowoptimizedthatisyet. TheoldVC4usesthebinaryblobsforOpenGLES2etcandIdon'tthinkthereisablobfortheVC6forOpenGLES3.0-3.2yet? TosupportOpenGL3.3someonewouldhavetowriteaconvertingdriverfromOpenGL3.3toOpenGLES? PersonallyIhopeBroadcomjustgivesusaVulkanblobfortheVC6sowecanskipthismess ButIimaginethereisbunchofOpenGLusersouttherewhowanttoupgrade I'mdancingonRainbows. RaspberriesarenotApplesorOranges pik33 Posts:200 Joined:ThuSep10,20154:26pm Re:DoestheRaspberryPi4(4GB)supportOpenGL3.3? ThuJul04,20195:04am HeadCasewrote:↑ThuJul04,20191:15am glxinfosaysopenglversionis3.1 IjustcheckedonPi4withglxinfo-thecurrentsupportedlevelofopenglis2.1 ThereseemstobesomesoftwareouttherethathasdeprecatedopenGL2.1andwillonlycompilewithopenGL3,butmostly2.1issufficient.Forexample,Godotgameenginehttps://godotengine.org/saystheminimumrequirementis- OpenGL2.1/OpenGLES2.0compatiblehardware GiventhatthehardwarecansupportES3.0,itshouldbeabletosupportOpenGL3,butthatmaybesomewheredownontheto-do-listofthedevs. Myglxinfosays OpenGLversionstring:3.1Mesa19.1.0-devel OpenGLESprofileversionstring:OpenGLES3.0Mesa19.1.0-devel PeterO Posts:6095 Joined:SunJul22,20124:14pm Re:DoestheRaspberryPi4(4GB)supportOpenGL3.3? ThuJul04,20195:42am pik33wrote:↑ThuJul04,20195:04am Myglxinfosays OpenGLversionstring:3.1Mesa19.1.0-devel OpenGLESprofileversionstring:OpenGLES3.0Mesa19.1.0-devel Isuspectyou'vesomehowbrokenhardwareaccelerationandthatisjustsoftwareemulationprovidedbymesa. PeterO DiscovererofthePI2XENONDEATHFLASH! Interests:C,Python,PIC,Electronics,HamRadio(G0DZB),1960sBritishComputers. "Theprimaryrequirement(aswe'vealwaysseeninyourexamples)isthatthecodeisreadable."DougieLawson pik33 Posts:200 Joined:ThuSep10,20154:26pm Re:DoestheRaspberryPi4(4GB)supportOpenGL3.3? ThuJul04,20196:18am Yes,itwashardwareaccelerationswitchedoff.Afterswitchiton,IgotOpenGL2.1/OpenGLES3.0IamexperimentingwiththisandIneverexactlyknowifIhaveitswitchedonoroff Gavinmc42 Posts:6613 Joined:WedAug28,20133:31am Re:DoestheRaspberryPi4(4GB)supportOpenGL3.3? ThuJul04,20196:43am Timetocheckthemesasourceforclues. https://github.com/mesa3d/mesa/tree/mas...m/compiler V3D33isVC5,V3D40isVC6? https://github.com/mesa3d/mesa/blob/mas...d_macros.h version21,33,41,42? WouldtheybetheOpenGLversions2.1,3.3,4.1,4.2. ThisindicatestomeperhapsBroadcomhashardwarethatcandoOpenGL4.2? Wonderifwecanhavelittleappthatsayswhichmodewearein,perhapsnexttocputempindicator? I'mdancingonRainbows. RaspberriesarenotApplesorOranges 6by9 RaspberryPiEngineer&ForumModerator Posts:12810 Joined:WedDec04,201311:27am Location:ZZ9PluralZAlpha,akajustoutsideCambridge. Re:DoestheRaspberryPi4(4GB)supportOpenGL3.3? ThuJul04,20197:45am Gavinmc42wrote:↑ThuJul04,20196:43am Timetocheckthemesasourceforclues. https://github.com/mesa3d/mesa/tree/mas...m/compiler V3D33isVC5,V3D40isVC6? https://github.com/mesa3d/mesa/blob/mas...d_macros.h version21,33,41,42? WouldtheybetheOpenGLversions2.1,3.3,4.1,4.2. ThisindicatestomeperhapsBroadcomhashardwarethatcandoOpenGL4.2? Er,totallynot.ItmeansthatthemaincodewantstouseagenericV3DX(thing)macro,andthosegettranslatedintotherightfunctioncalloroperationfortheappropriateversionofthehardwarebasedoncompileflags.IIRCThePi4isV3D4.2. SoftwareEngineeratRaspberryPiTrading.Viewsexpressedarestillpersonalviews. I'mnotinterestedindoingcontractsforbespokefunctionality-pleasedon'task. Gavinmc42 Posts:6613 Joined:WedAug28,20133:31am Re:DoestheRaspberryPi4(4GB)supportOpenGL3.3? FriJul05,20198:26am [Er,totallynot.ItmeansthatthemaincodewantstouseagenericV3DX(thing)macro,andthosegettranslatedintotherightfunctioncalloroperationfortheappropriateversionofthehardwarebasedoncompileflags.IIRCThePi4isV3D4.2. /quote] TheV3D4.2referstotheinternalhardwarerevisionandnotthesoftwarecapability? Gotconfusedwhenthenumbersaresosimilar. IdohopetherewillbeanewVideocore6manual. SoVC6onlygoesuptoOpenGLES3.0or3.2butthereisnosourceforthatyet? I'mdancingonRainbows. 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