Draw.cs · GitHub
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If no material is SetPass'd, Unity default material will be used ... Sin(theta) * radius;. GL.Vertex(ci);. if (theta != 0). GL.Vertex(ci);. Skiptocontent Allgists BacktoGitHub Signin Signup Sign in Sign up
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If no material is SetPass'd, Unity default material will be used ... Sin(theta) * radius;. GL.Ver...