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The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler ...
TheLastofUs
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2013videogame
Thisarticleisaboutthevideogame.Forotheruses,seeTheLastofUs(disambiguation).
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2013videogameTheLastofUsDeveloper(s)NaughtyDogPublisher(s)SonyComputerEntertainmentDirector(s)BruceStraleyNeilDruckmannDesigner(s)JacobMinkoffProgrammer(s)TravisMcIntoshJasonGregoryArtist(s)ErickPangilinanNateWellsWriter(s)NeilDruckmannComposer(s)GustavoSantaolallaPlatform(s)PlayStation3PlayStation4ReleasePlayStation3WW:June14,2013PlayStation4NA:July29,2014PAL:July30,2014UK:August1,2014Genre(s)Action-adventureMode(s)Single-player,multiplayer
TheLastofUsisa2013action-adventuregamedevelopedbyNaughtyDogandpublishedbySonyComputerEntertainment.PlayerscontrolJoel,asmugglertaskedwithescortingateenagegirl,Ellie,acrossapost-apocalypticUnitedStates.TheLastofUsisplayedfromathird-personperspective.Playersusefirearmsandimprovisedweapons,andcanusestealthtodefendagainsthostilehumansandcannibalisticcreaturesinfectedbyamutatedfungusinthegenusCordyceps.Intheonlinemultiplayermode,uptoeightplayersengageincooperativeandcompetitivegameplay.
DevelopmentofTheLastofUsbeganin2009,soonafterthereleaseofNaughtyDog'spreviousgame,Uncharted2:AmongThieves.Forthefirsttimeinthecompany'shistory,NaughtyDogsplitintotwoteams;whileoneteamdevelopedUncharted3:Drake'sDeception,theotherhalfdevelopedTheLastofUs.TherelationshipbetweenJoelandElliebecamethefocus,withallotherelementsdevelopedaroundit.ActorsTroyBakerandAshleyJohnsonportrayedJoelandEllie,respectively,throughvoiceandmotioncapture,andassistedcreativedirectorNeilDruckmannwiththedevelopmentofthecharactersandstory.TheoriginalscorewascomposedandperformedbyGustavoSantaolalla.
FollowingitsannouncementinDecember2011,TheLastofUswaswidelyanticipated.ItwasreleasedforthePlayStation3inJune2013.Itreceivedcriticalacclaim,withpraiseforitsnarrative,gameplay,visuals,sounddesign,score,characterization,anddepictionoffemalecharacters.TheLastofUsbecameoneofthebest-sellingvideogames,sellingover1.3millionunitsinitsfirstweekand17millionbyApril2018.Thegamewonyear-endaccolades,includingmultipleGameoftheYearawards,fromseveralgamingpublications,critics,andgameawardceremonies.Ithasbeencitedasoneofthegreatestvideogamesevermade.
NaughtyDogreleasedseveraldownloadablecontentadditions;TheLastofUs:LeftBehindaddsasingle-playercampaignfollowingEllieandherbestfriendRiley.Aremasteredversion,TheLastofUsRemastered,wasreleasedforthePlayStation4inJuly2014.[a]TheLastofUsPartIIwasreleasedinJune2020.Aremakeoftheoriginal,TheLastofUsPartI,wasreleasedinSeptember2022forPlayStation5,andisindevelopmentforWindows.AtelevisionadaptationisinproductionbyHBO,writtenbyDruckmannandCraigMazinandstarringPedroPascalasJoelandBellaRamseyasEllie.
Contents
1Gameplay
1.1Multiplayer
2Plot
3Development
3.1Additionalcontent
3.2TheLastofUsRemastered
3.3Remake
4Reception
4.1Remastered
4.2Sales
4.3Accolades
5Adaptations
5.1Canceledfilms
5.2Televisionseries
6Sequel
7Notes
8References
9Externallinks
Gameplay[edit]
TheLastofUsisanaction-adventuregameplayedfromathird-personperspective.[1]Theplayertraversespost-apocalypticenvironmentssuchastowns,buildings,forests,andsewerstoadvancethestory.Theplayercanusefirearms,improvisedweapons,hand-to-handcombat,andstealthtodefendagainsthostilehumansandcannibalisticcreaturesinfectedbyamutatedstrainoftheCordycepsfungus.Formostofthegame,theplayertakescontrolofJoel,amantaskedwithescortingayounggirl,Ellie,acrosstheUnitedStates.[2]TheplayeralsocontrolsElliethroughoutthegame'swintersegment,[3]andbrieflycontrolsJoel'sdaughterSarahintheopeningsequence.[4]
ListenModeallowsplayerstodiscoverthepositionofenemiesandcharactersbydisplayingtheiroutlinethroughwalls,achievedthroughaheightenedsenseofhearingandspatialawareness.[5]
Incombat,theplayercanuselong-rangeweapons,suchasarifle,ashotgun,andabow,andshort-rangeweaponssuchasahandgunandashort-barreledshotgun.Theplayerisabletoscavengelimited-usemeleeweapons,suchaspipesandbaseballbats,andthrowbottlesandbrickstodistract,stun,orattackenemies.[6]Theplayercanupgradeweaponsatworkbenchesusingcollecteditems.Equipmentsuchashealthkits,shivs,andMolotovcocktailscanbefoundorcraftedusingcollecteditems.Attributessuchasthehealthmeterandcraftingspeedcanbeupgradedbycollectingpillsandmedicinalplants.Healthcanberechargedbyfindingedibleitemsorthroughtheuseofhealthkits.[7]
Thoughtheplayercanattackenemiesdirectly,theycanalsousestealthtoattackundetectedorsneakbythem."ListenMode"allowstheplayertolocateenemiesthroughaheightenedsenseofhearingandspatialawareness,indicatedasoutlinesvisiblethroughwallsandobjects.[5]Inthedynamiccoversystem,theplayercancrouchbehindobstaclestogainatacticaladvantageduringcombat.[8]Thegamefeaturesperiodswithoutcombat,ofteninvolvingconversationbetweenthecharacters.[9]Theplayercansolvesimplepuzzles,suchasusingfloatingpalletstomoveEllie,whoisunabletoswim,acrossbodiesofwater,andusingladdersordumpsterstoreachhigherareas.Storycollectibles,suchasnotes,mapsandcomics,canbescavengedandviewedinthebackpackmenu.[10]
Thegamefeaturesanartificialintelligencesystembywhichhostilehumanenemiesreacttocombat.Ifenemiesdiscovertheplayer,theymaytakecoverorcallforassistance,andcantakeadvantageoftheplayerwhentheyaredistracted,outofammunition,orinafight.Playercompanions,suchasEllie,canassistincombatbythrowingobjectsatthreatstostunthem,announcingthelocationofunseenenemies,orusingaknifeandpistoltoattackenemies.[11]
Multiplayer[edit]
Theonlinemultiplayermode,calledFactions,allowsuptoeightplayerstoengageincompetitivegameplayinrearrangedversionsofmultiplesingle-playersettings.Thegamefeaturesthreemultiplayergametypes:SupplyRaidandSurvivorsarebothteamdeathmatches,withthelatterexcludingtheabilitytorespawn;[12]Interrogationfeaturesteamsinvestigatingthelocationoftheenemyteam'slockbox,andthefirsttocapturesaidlockboxwins.[13]Ineverymode,playersselectafaction—Hunters(agroupofhostilesurvivors)orFireflies(arevolutionarymilitiagroup)—andkeeptheirclanalivebycollectingsuppliesduringmatches.Eachmatchisequaltooneday;bysurvivingtwelve"weeks",playershavecompletedajourneyandcanre-selecttheirFaction.[14]
Playersearn"parts"bymarkingorkillingenemies,healingorrevivingallies,craftingitems,andunlockingtheenemylockbox.Partscanbespentmid-matchonweaponupgradesandarmor,andareconvertedtosuppliesattheendofthematch;additionalsuppliescanbescavengedfromenemies'bodies.[14]Playersalsoearnpointsastheyplay,whichcanbespentonweaponsorskillstocreatecustomloadouts.[15]PlayerscouldoriginallyconnectthegametotheirFacebookaccount,alteringclanmembers'namesandfacestomatchtheirFacebookfriends.[16]Playershavetheabilitytocustomizetheircharacterswithhats,helmets,masks,andemblems.[17]ThemultiplayerserversforthePlayStation3versionofthegamewereshutdownonSeptember3,2019.[18]
Plot[edit]
Seealso:ListofTheLastofUscharacters
In2013,anoutbreakofamutantCordycepsfungusravagestheUnitedStates,transformingitshumanhostsintoaggressivecreaturesknownastheInfected.InthesuburbsofAustin,Texas,Joel(TroyBaker)fleesthechaoswithhisbrotherTommy(JeffreyPierce)anddaughterSarah(HanaHayes).Astheyflee,SarahisshotbyasoldieranddiesinJoel'sarms.
Twentyyearslater,civilizationhasbeendecimatedbytheinfection.Survivorsliveintotalitarianquarantinezones,independentsettlements,andnomadicgroups,leavingbuildingsandhousesdeserted.JoelworksasasmugglerwithhispartnerTess(AnnieWersching)inthequarantinezoneintheNorthEndofBoston,Massachusetts.TheyhuntdownRobert(RobinAtkinDownes),ablack-marketdealer,torecoverastolenweaponscache.BeforeTesskillshim,RobertrevealsthathetradedthecachewiththeFireflies,arebelmilitiaopposingthequarantinezoneauthorities.
TheleaderoftheFireflies,Marlene(MerleDandridge),promisestodoubletheircacheinreturnforsmugglingateenagegirl,Ellie(AshleyJohnson),toFireflieshidingintheMassachusettsStateHouseoutsidethequarantinezone.Joel,Tess,andElliesneakoutinthenight,butafteranencounterwithagovernmentpatrol,theydiscoverEllieisinfected.Symptomsnormallyoccurwithintwodays,butEllieclaimsshewasinfectedthreeweeksearlierandthatherimmunitymayleadtoacure.Thetriomaketheirwaytotheirdestinationthroughhordesoftheinfected,butfindthattheFirefliestherehavebeenkilled.Tessrevealsshehasbeenbittenbyaninfectedand,believinginEllie'simportance,sacrificesherselfagainstpursuingsoldierssoJoelandElliecanescape.JoeldecidestofindTommy,aformerFirefly,inthehopethathecanlocatetheremainingFireflies.
WiththehelpofBill(W.EarlBrown),asmugglerandsurvivalistwhoowesJoelafavor,theyacquireaworkingvehiclefromBill'sneighborhoodinLincoln.DrivingintoPittsburgh,Pennsylvania,JoelandEllieareambushedbybandits,andtheircariswrecked.Theyallywithtwobrothers,Henry(BrandonScott)andSam(NadjiJeter).Aftertheyescapethecity,Samisbittenbuthidesitfromthegroup.Ashisinfectiontakeshold,SamattacksEllie,butHenryshootshimdeadbeforetakinghisownlife.Inthefall,JoelandElliefinallyfindTommyinJackson,Wyoming,wherehehasassembledafortifiedsettlementnearahydroelectricdamwithhiswifeMaria(AshleyScott).JoeldecidestoleaveElliewithTommy,butaftersheconfrontshimaboutSarah,heletsherstaywithhim.TommydirectsthemtoaFirefliesenclaveattheUniversityofEasternColorado.Theyfindtheuniversityabandoned,butlearnthattheFireflieshavemovedtoahospitalinSaltLakeCity,Utah.Thetwoareattackedbybandits,andJoelisseverelywoundedwhileescaping.
Duringthewinter,EllieandJoelshelterinthemountains.JoelisonthebrinkofdeathandreliesonEllietocareforhim.Huntingforfood,EllieencountersDavid(NolanNorth)andJames(ReubenLangdon),scavengerswillingtotrademedicineforfood.AfterDavidrevealsthattheuniversitybanditswerepartofhisgroup,Elliebecomeshostile.ShemanagestoleadDavid'sgroupawayfromJoel,butiscaptured;Davidintendstorecruitherintohiscannibalgroup.Refusing,sheescapesafterkillingJames,butDavidcornersherinaburningrestaurant.Meanwhile,JoelrecoversfromhiswoundsandsetsouttofindEllie.HereachesherjustasshekillsDavidwithamachete,anactthattraumatizesher,andJoelcomfortsherbeforetheyflee.
Inthespring,JoelandElliearriveinSaltLakeCity.EllieisrenderedunconsciousafteralmostdrowningbeforetheyarecapturedbyaFireflypatrol.Inthehospital,MarlenetellsJoelthatEllieisbeingpreparedforsurgery:inhopeofproducingavaccinefortheinfection,theFirefliesmustremovetheinfectedportionofEllie'sbrain,whichwillkillher.UnwillingtoletElliedie,Joelbattleshiswaytotheoperatingroom,killstheleadsurgeon,andcarriestheunconsciousEllietotheparkinggarage.HeisconfrontedbyMarlene,whomheshootsandkillstopreventtheFirefliesfrompursuingthem.Onthedriveoutofthecity,whenElliewakesup,JoelclaimsthattheFireflieshadfoundmanyotherimmunepeople,butwereunabletocreateacureandthattheyhavestoppedtrying.OntheoutskirtsofTommy'ssettlement,Ellieexpresseshersurvivorguilt.Atherinsistence,JoelswearshisstoryabouttheFirefliesistrue.
Development[edit]
Mainarticle:DevelopmentofTheLastofUs
BruceStraleyNeilDruckmannStraleyandDruckmannleddevelopmentasgamedirectorandcreativedirector,respectively.[19]
NaughtyDogbegandevelopingTheLastofUsin2009,followingthereleaseofUncharted2:AmongThieves.Forthefirsttimeinthecompany'shistory,NaughtyDogsplitintotwoteams;whileoneteamdevelopedUncharted3:Drake'sDeception(2011),theotherbeganworkonTheLastofUs.[20]GamedirectorBruceStraleyandcreativedirectorNeilDruckmannledtheteamresponsiblefordevelopingTheLastofUs.[19]
Whileatuniversity,DruckmannhadanideatomergethegameplayofIco(2001)inastorysetduringazombieapocalypse,likethatofGeorgeA.Romero'sNightoftheLivingDead(1968),withaleadcharactersimilartoJohnHartiganfromSinCity(1991–2000).Theleadcharacter,apoliceofficer,wouldbetaskedwithprotectingayounggirl;however,duetotheleadcharacter'sheartcondition,playerswouldoftenassumecontroloftheyounggirl,reversingtheroles.DruckmannlaterdevelopeditwhencreatingthestoryofTheLastofUs.[21]DruckmannviewsTheLastofUsasacomingofagestory,inwhichEllieadaptstosurvivalafterspendingtimewithJoel,aswellasanexplorationofhowwillingafatheristosavehischild.[22]
Amajormotifofthegameisthat"lifegoeson";[23]thisispresentedinasceneinwhichJoelandElliediscoveraherdofgiraffes,whichconceptartistJohnSweeneyexplainedwasdesignedto"reignite[Ellie's]lustforlife",afterhersufferingfollowingherencounterwithDavid.[24]TheInfected,acoreconceptofthegame,wereinspiredbyasegmentoftheBBCnaturedocumentaryPlanetEarth(2006),whichfeaturedtheCordycepsfungi.[22]Thoughthefungimainlyinfectinsects,takingcontroloftheirmotorfunctionsandforcingthemtohelpcultivatethefungus,thegameexplorestheconceptofthefungusevolvingandinfectinghumans,andthedirectresultsofanoutbreakofthisinfection.[22]
ArgentinemusicianGustavoSantaolallacomposedandperformedthescoreforTheLastofUs.[25]
TherelationshipbetweenJoelandElliewasthefocusofthegame;allotherelementsweredevelopedaroundit.TroyBakerandAshleyJohnsonwerecastasJoelandEllie,respectively,andprovidedvoiceandmotioncaptureperformances.[26]BakerandJohnsoncontributedtothedevelopmentofthecharacters;[27]forexample,BakerconvincedDruckmannthatJoelwouldcareforTessduetohisloneliness,[28]andJohnsonconvincedDruckmannthatEllieshouldbestrongerandmoredefensive.[27]FollowingcomparisonstoactorElliotPage,Ellie'sappearancewasredesignedtobetterreflectJohnson'spersonalityandmakeheryounger.[29][30]Thegame'sothercharactersalsounderwentchanges.ThecharacterTesswasoriginallyintendedtobethemainantagonist,buttheteamfounditdifficulttobelievehermotives.[31]ThesexualityofthecharacterBillwasoriginallyleftvagueinthescript,butlateralteredtofurtherreflecthishomosexuality.[28]
TheLastofUsfeaturesanoriginalscorecomposedprimarilybyGustavoSantaolalla,alongwithcompositionsbyAndrewBuresh,AnthonyCaruso,andJonathanMayer.[25]Knownforhisminimalistcompositions,Santaolallawascontactedearlyindevelopment.Heusedvariousinstrumentstocomposethescore,includingsomethathewasunfamiliarwith,givingasenseofdangerandinnocence.[3]Thisminimalistapproachwasalsotakenwiththegame'ssoundandartdesign.ThesoundoftheInfectedwasoneofthefirsttasksduringdevelopment;theteamexperimentedwiththesoundinordertoachievethebestworkpossible.ToachievethesoundoftheClicker,theyhiredvoiceactressMistyLee,whoprovidedasoundthataudioleadPhillipKovatsdescribedasoriginatinginthe"backofthethroat".[32]Theartdepartmenttookvariouspiecesofworkasinspiration,suchasRobertPolidori'sphotographsfollowingHurricaneKatrina,whichwereusedasareferencepointwhendesigningthefloodedareasofPittsburgh.[33]Theartdepartmentwereforcedtonegotiateforthingsthattheywishedtoinclude,duetothestrongdifferingopinionsoftheteamduringdevelopment.Ultimately,theteamsettledonabalancebetweensimplicityanddetail;whileStraleyandDruckmannpreferredtheformer,theartteampreferredthelatter.[34]Thegame'sopeningcreditswereproducedbySony'sSanDiegoStudio.[35]
TheLastofUsgamedesignerRickyCambiercitedthevideogamesIcoandResidentEvil4asinfluencesonthegamedesign.Hesaidtheemotionalweightoftherelationshipneededtobebalancedwiththetensionoftheworld'sissues,statingthatthey"wantedtotakethecharacterbuildingandinteraction"ofIcoand"blenditwiththetensionandactionofResidentEvil4."[36]Theteamcreatednewenginestosatisfytheirneedsforthegame.Theartificialintelligencewascreatedtocoordinatewithplayers;[37]theadditionofEllieasartificialintelligencewasamajorcontributortotheengine.[38]Thelightingenginewasalsore-createdtoincorporatesoftlight,inwhichthesunlightseepsinthroughspacesandreflectsoffsurfaces.[37]Thegameplayintroduceddifficultytotheteam,astheyfeltthateverymechanicrequiredthoroughanalysis.[28]Thegame'suserinterfacedesignalsounderwentvariousiterationsthroughoutdevelopment.[39]
TheLastofUswasannouncedonDecember10,2011,attheSpikeVideoGameAwards,[40]alongsideitsdebuttrailer.[41]Theannouncementignitedwidespreadanticipationwithinthegamingindustry,whichjournalistsascribedtoNaughtyDog'sreputation.[42][43]ThegamemisseditsoriginalprojectedreleasedateofMay7,2013,andwaspushedtoJune14,2013worldwideforfurtherpolishing.[44]Topromotepre-ordersales,NaughtyDogcollaboratedwithseveralretailerstoprovidespecialeditionsofthegamewithextracontent.[45]
Additionalcontent[edit]
Downloadablecontent(DLC)forthegamewasreleasedfollowingitslaunch.Thegame'sSeasonPassincludesaccesstoallDLC,aswellassomeadditionalabilities,andthedocumentaryGrounded:MakingTheLastofUs;[46]thedocumentarywasreleasedonlineinFebruary2014.[47]TwoDLCpackswereincludedwithsomeofthegame'sspecialeditionsandwereavailableuponrelease.TheSightsandSoundsPackincludedthesoundtrack,adynamicthemeforthePlayStation3homescreen,andtwoavatars.TheSurvivalPackfeaturedbonusskinsfortheplayerfollowingthecompletionofthecampaign,andin-gamemoney,aswellasbonusexperiencepointsandearlyaccesstocustomizableitemsforthegame'smultiplayer.[48]AbandonedTerritoriesMapPack,releasedonOctober15,2013,addedfournewmultiplayermaps,basedonlocationsinthegame'sstory.[49]NightmareBundle,releasedonNovember5,2013,addedacollectionoftenheaditems,nineofwhichareavailabletopurchaseseparately.[50]
TheLastofUs:LeftBehindaddsasingle-playercampaignwhichfeaturestwostorylines—onesetaftertheprologueofTheLastofUs,andonebeforetheWinterchapter[51]—followingEllieandherfriendRiley.ItwasreleasedonFebruary14,2014asDLC[52]andonMay12,2015asastandaloneexpansionpack.[53]AthirdbundlewasreleasedonMay6,2014,featuringfiveseparateDLC:GroundedaddedanewdifficultytothemaingameandLeftBehind;ReclaimedTerritoriesMapPackaddednewmultiplayermaps;ProfessionalSurvivalSkillsBundleandSituationalSurvivalSkillsBundleaddedeightnewmultiplayerskills;andSurvivalistWeaponBundleaddedfournewweapons.[54]TheGritandGearBundle,whichaddednewheadgearitems,masksandgestures,wasreleasedonAugust5,2014.[55]AGameoftheYearEditioncontainingalldownloadablecontentwasreleasedinEuropeonNovember11,2014.[56]
TheLastofUsRemastered[edit]
OnApril9,2014,SonyannouncedTheLastofUsRemastered,aremasteredversionofthegameforthePlayStation4.ItwasreleasedonJuly29,2014,inNorthAmerica.[57][a]RemasteredusestheDualShock4'stouchpadtonavigateinventoryitems,andthelightbarsignalshealth,scalingfromgreentoorangeandredwhentakingdamage.Inaddition,audiorecordingsfoundinthegameworldcanbeheardthroughthecontroller'sspeaker;theoriginalversionforcedplayerstoremaininamenuwhiletherecordingswereplayed.[61]Thegame'sPhotoModeallowsplayerstocaptureimagesofthegamebypausinggameplayandadjustingthecamerafreely.[62]Inthemenu,playershavetheabilitytowatchallcutsceneswithaudiocommentaryfeaturingDruckmann,Baker,andJohnson.[63]Remasteredfeaturesimprovedgraphicsandrenderingupgrades,includingincreaseddrawdistance,ahigherframerate,andadvancedaudiooptions.[64]Itincludesthepreviouslyreleaseddownloadablecontent,includingLeftBehindandsomemultiplayermaps.[65]Thedevelopmentteamaimedtocreatea"true"remaster,maintainingthe"coreexperience".[66]
Remake[edit]
Mainarticle:TheLastofUsPartI
TheLastofUsPartI,aremakeofTheLastofUs,wasreleasedforPlayStation5onSeptember2,2022;aWindowsversionisindevelopment.[67][68]Itfeaturesrevisedgameplayandcontrols,improvedperformanceandlightingeffects,andnewaccessibilityoptions.OnPlayStation5,thegamesupports3Daudio,aswellasthehapticfeedbackandadaptivetriggersoftheDualSensecontroller.[67][68]DevelopmentofTheLastofUsPartIwasledbygamedirectorMatthewGallantandcreativedirectorShaunEscayg.[68]ThegamewascompletelyrebuilttotakeadvantageoftheupdatedPlayStation5hardware,requiringnewartdirection,animation,andcharactermodels.[69]Thetechnologicalandgraphicalenhancementswereintendedtoalignwiththevisionoftheoriginalgame'sdevelopmentteam.Escaygwantedeachelementtomaketheplayerfeelgroundedandimmersedinthegameworld.[70]GallantcollaboratedwithaspecializedteamatDescriptiveVideoWorkstocreateaudiodescriptionsforcutscenes.[71]Thevisionfortheoriginalgamewastoemphasizethebeautyoftheworld,asopposedtoavisuallydarkanddystopianimage.[70]Reactionstotheremake'sannouncementweremixed,withsomejournalistsandplayersconsideringitunnecessaryduetotheageoftheoriginalandtheexistenceofTheLastofUsRemastered,[72][73]aswellasquestioningitsUS$70pricepoint.[74][75][76]Uponrelease,thegamereceivedpositivereviews,[77]withpraiseforitsgraphicalenhancements,[78][79][80]updatedfacialanimations,[81][82][83]improvedenemyandcharacterAI,[84][85][86]anditsaddedaccessibility,audio,andcontrolleroptions,[82][87][86]thoughtheresponsetoitsgameplayandleveldesignwasmixed.[79][78][86]
Reception[edit]
ReceptionAggregatescoreAggregatorScoreMetacritic95/100[88]ReviewscoresPublicationScoreCVG10/10[89]Edge10/10[90]Eurogamer10/10[91]GameInformer9.5/10[92]GameSpot8/10[93]IGN10/10[94]Joystiq[95]OPM(UK)10/10[96]Polygon7.5/10[97]
TheLastofUsreceived"universalacclaim",accordingtoreviewaggregatorMetacritic,basedon98reviews.[88]Itisthefifth-highest-ratedPlayStation3gameonMetacritic.[b]Reviewerspraisedthecharacterdevelopment,storyandsubtext,visualandsounddesign,anddepictionoffemaleandLGBTcharacters.Itisconsideredoneofthemostsignificantseventh-generationvideogames,[99]andhasbeenincludedamongthegreatestvideogamesofalltime.[100]ColinMoriartyofIGNcalledTheLastofUs"amasterpiece"and"PlayStation3'sbestexclusive",[94]andEdgeconsideredit"themostriveting,emotionallyresonantstory-drivenepic"oftheconsolegeneration.[90]OliWelshofEurogamerwrotethatitis"abeaconofhope"forthesurvivalhorrorgenre;[91]AndyKellyofComputerandVideoGamesdeclaredit"NaughtyDog'sfinestmoment".[89]
KellyofComputerandVideoGamesfoundthestorymemorable,[89]andIGN'sMoriartynameditoneofthegame'sstandoutfeatures.[94]PlayStationOfficialMagazine'sDavidMeiklehamwrotethatthepacingcontributedtotheimprovementofthestory,statingthatthereis"arealsenseoftimeelapsedandjourneytraveledalongeverystepoftheway",[96]andDestructoid'sJimSterlinglaudedthegame'ssuspensefulmoments.[101]RichardMitchellofJoystiqfoundthatthenarrativeimprovedthecharacterrelationships.[95]
Thecharacters—particularlytherelationshipbetweenJoelandEllie—receivedacclaim.MattHelgesonofGameInformerwrotethattherelationshipfeltidentifiable,namingit"poignant"and"welldrawn".[92]Eurogamer'sWelshwrotethatthecharactersweredevelopedwith"realpatienceandskill",appreciatingtheiremotionalvalue,[91]andJoystiq'sMitchellfoundtherelationship"genuine"andemotional.[95]PlayStationOfficialMagazine'sMeiklehamnamedJoelandElliethebestcharactersofanyPlayStation3game,[96]whileIGN'sMoriartyidentifieditasahighlightofthegame.[94]KellyofComputerandVideoGamesnamedthecharacters"richlypainted",feelinginvestedintheirstories.[89]PhilipKollarofPolygonfeltthatElliewasbelievable,makingiteasiertodevelopaconnectiontoher,andthattherelationshipbetweenthecharacterswasassistedbythegame'soptionalconversations.[97]Theperformancesalsoreceivedpraise,[92][94][101]withEdgeandEurogamer'sWelshnotingthatthescriptimprovedasaresult.[90][91]
Manyreviewersfoundthegame'scombatarefreshingdifferencefromothergames.GameInformer'sHelgesonappreciatedthevulnerabilityduringfights,[92]whileKellyofComputerandVideoGamesenjoyedthevarietyinapproachingthecombat.[89]IGN'sMoriartyfeltthatthecraftingsystemassistedthecombat,andthatthelattercontributedtothenarrative'semotionalvalue,addingthatenemiesfeel"human".[94]Joystiq'sMitchellreiteratedsimilarcomments,statingthatthecombat"pilesdeathupondeathonJoel'shands".[95]WelshofEurogamerfoundthesuspensefulandthreateningencountersaddedpositivelytothegameplay.[91]TomMcSheaofGameSpotwrotethattheartificialintelligencenegativelyaffectedthecombat,withenemiesoftenignoringplayers'companions.[93]Polygon'sKollaralsofeltthatthecombatwasunfair,especiallywhenfightingtheInfected,andnotedsomeinconsistenciesinthegame'sartificialintelligencethat"shatterstheatmosphere"ofthecharacters.[97]
Anartisticdesignofalocationinthepost-apocalypticUnitedStates.Reviewerspraisedthedesignandlayoutsofthelocations.Thegame'svisualfeatures,bothartisticandgraphic,werealsowellreceived.
Thegame'svisualfeatureswerecommendedbymanyreviewers.Theartdesignwaslaudedas"outstanding"byComputerandVideoGames'Kelly,[89]and"jaw-dropping"byEurogamer'sWelsh.[91]Incontrast,McSheaofGameSpotidentifiedthevisualrepresentationofthepost-apocalypticworldwas"mundane",havingbeenportrayedvarioustimespreviously.[93]Thegame'sgraphicshavebeenfrequentlynamedbycriticsasthebestforaPlayStation3game,withHelgesonofGameInformernamingthem"unmatchedinconsolegaming"[92]andMoriartyofIGNstatingthattheycontributetotherealism.[94]Destructoid'sSterlingwrotethatthegamewasvisuallyimpressivebutthattechnicalissues,suchassome"muddyandbasic"texturesfoundearlyinthegame,leftanegativeimpactonthevisuals.[101]
Theworldandenvironmentsofthegamedrewacclaimfrommanyreviewers.KellyofComputerandVideoGamesstatedthattheenvironmentsare"large,detailed,andlitteredwithsecrets",addingthatTheLastofUs"masks"itslinearitysuccessfully.[89]Edgerepeatedsimilarremarks,writingthattheleveldesignservesthestoryappropriately.[90]HelgesonofGameInformerwrotethattheworld"effectivelyandgorgeously[conveys]theloneliness"ofthestory.[92]IGN'sMoriartyappreciatedtheaddeddesignelementsplacedaroundthegameworld,suchasthehiddennotesandletters.[94]TheplausibilityoftheinfectionwascommendedbyScientificAmerican'sKyleHill.[102]
ReviewerspraisedtheuseofsoundinTheLastofUs.Eurogamer'sWelshfeltthatthesounddesignwassignificantlybetterthaninothergames,[91]whileGameInformer'sHelgesondubbedit"amazing".[92]McSheaofGameSpotstatedthattheaudioaddedtotheeffectofthegameplay,particularlywhenhidingfromenemies.[93]KellyofComputerandVideoGamesfoundthattheenvironmentalaudiopositivelyimpactedgameplay,andthatGustavoSantaolalla'sscorewas"sparseanddelicate".[89]BothGameInformer'sHelgesonandDestructoid'sSterlingcalledthescore"haunting",[92]withthelatterfindingthatitcomplementsthegameplay.[101]
ThegraphicdepictionofviolenceinTheLastofUsgeneratedsubstantialcommentaryfromcritics.EngadgetwriterBenGilbertfoundthegame'spersistentfocusoncombatwas"anecessaryeviltoleadthegame'sfragileprotagonistduotosafety",asopposedtobeingusedasamethodtoachieveobjectives.[103]Kotaku'sKirkHamiltonwrotethattheviolencewas"heavy,consequentialandnecessary",asopposedtogratuitous.[1]USgamer'sAnthonyJohnAgnellowrotethatthegameconsistentlyreinforcesthenegativityassociatedwithviolence,intentionallymakingplayersfeeluncomfortablewhileinviolentcombat.Hestatedthatthedeathswithinthegamewerenotunnecessaryorunjustified,makingthestorymorepowerful.[104]KellyofComputerandVideoGamesstatedthat,despitethe"incrediblybrutal"combat,theviolenceneverfeltgratuitous.[89]Eurogamer'sWelshechoedsimilarremarks,statingthattheviolenceisnot"desensitizedormindless".[91]MattHelgesonofGameInformerobservedthatthegame'sviolenceleadstoplayersquestioningthemoralityoftheirchoices.[92]Joystiq'sMitchellwrotethattheviolenceis"designedtobeuncomfortable",statingthatitcontributestoJoel'scharacter.[95]Priortothereleaseofthegame,KeithStuartofTheGuardianwrotethattheacceptabilityoftheviolencewoulddependonitscontextwithinthegame.[105]
Manycriticsdiscussedthegame'sdepictionoffemalecharacters.JasonKillingsworthofEdgepraiseditslackofsexualizedfemalecharacters,writingthatit"offersarefreshingantidotetothesexismandregressivegenderattitudesofmostblockbustervideogames".[106]Eurogamer'sEllieGibsonpraisedEllieas"sometimesstrong,sometimesvulnerable,butneveracliché".[107]ShefeltthatEllieisinitiallyestablishedasa"damselindistress",butthatthisconceptissubverted.[107]GameSpot'sCarolynPetitpraisedthefemalecharactersasmorallyconflictedandsympathetic,butwrotethatgenderinvideogamesshouldbeevaluated"basedontheiractualmerits,notinrelationtoothergames".[108]ChrisSuellentropofTheNewYorkTimesacknowledgedthatElliewasalikableand"sometimespowerful"character,butarguedthatTheLastofUsis"actuallythestoryofJoel",statingthatit's"anothervideogamebymen,formenandaboutmen".[109]TheLastofUswasalsopraisedforitsdepictionofLGBTcharacters.SamEinhornofGayGamer.netfeltthattherevelationofBill'ssexuality"addedtohischaracter...withoutreallytokenizinghim".[110]AmericanorganizationGLAADnamedBilloneofthe"mostintriguingnewLGBTcharactersof2013",callinghim"deeplyflawedbutwhollyunique".[111]AkissbetweentwofemalecharactersinLeftBehindwasmetwithpositivereactions.[112][113]
Remastered[edit]
ReceptionAggregatescoreAggregatorScoreMetacritic95/100[114]ReviewscoresPublicationScoreGameInformer10/10[116]GameSpot8/10[115]IGN10/10[117]Polygon8/10[118]VideoGamer.com10/10[119]TheEscapist[120]TheTelegraph9/10[121]
Liketheoriginalversion,TheLastofUsRemasteredreceived"universalacclaim"accordingtoMetacritic,basedon69critics.[114]Itisthethird-highest-ratedPlayStation4gameonMetacritic,behindGrandTheftAutoVandRedDeadRedemption2.[122][c]
Thegame'senhancedgraphicsreceivedpositivereactions.ColinMoriartyofIGNfeltthatthegraphicalfidelityofRemasteredwasanimprovementoverTheLastofUs,despitethelatterbeing"themostbeautifulgame[he'd]seenonanyconsole".[117]GamesRadar'sDavidHoughtonechoedthisstatement,callingthevisuals"jaw-dropping".[123]VideoGamer.comreiteratedthegraphicalimprovementovertheoriginalgame,particularlypraisingtheincreaseddrawdistanceandimprovedlightingtechnology.[119]LiamMartinofDigitalSpyalsofeltthatthelightingsystemimprovesthegameplayandmakesthegame"feelevenmoredangerous".[124]GameInformer'sTimTuristatedthatthegameis"evenmorebreathtaking"thanTheLastofUs.[116]MattSwiderofTechRadarappreciatedtheminordetailchangesandthetechnicalimprovements.[125]TheIndependent'sJackFlemingfeltthattheoriginalgame'svisualflawswereenhancedinRemasteredbutgreatlycomplimentedtheupdatedgraphicsregardless.[126]
Manyreviewersconsideredthetechnicalenhancements,suchastheincreasedframerate,awelcomeadvancementfromtheoriginalgame.TuriofGameInformerfeltthattheframerate"dramaticallyelevate[s]"thegameabovetheoriginal.[116]JimSterlingofTheEscapistcomplimentedtheupgradedframerate,commentingthattheoriginalframerateisa"noticeablyinferiorexperience".[120]IGN'sMoriartystatedthat,thoughthechangewasinitially"jarring",heappreciateditthroughfurthergameplay.[94]TomHogginsoftheDailyTelegraphechoedthesestatements,feelingasthoughtheincreasedframerateheightenedtheintensityofthegameplay.[121]PhilipKollarofPolygonappreciatedthegame'simprovedtexturesandloadingtimes.[118]
TheadditionofPhotoModewaswellreceived.TechRadar'sSwidernamedthemodeasastandoutfeature,[127]whileIGN'sMoriartycomplimentedtheavailabilitytocapture"gorgeous"imagesusingthefeature.[117]Theadjustmentofthecontrolsreceivedpraise,withMoriartyofIGNparticularlyapprovingoftheDualShock4'striggers.[117]SwiderofTechRadarfeltthattheadditionalcontrolsresultinabetterfunctioninggame,[125]whileDigitalSpy'sMartinfeltthatitimprovesthegame'scombat,commentingthatit"increase[s]thissenseofimmersion".[124]ReviewersalsoappreciatedtheinclusionoftheDLCandtheaudiocommentary.[117][115][118][121][127][128]ThesefeaturesledTheEscapist'sSterlingtodubRemasteredas"thedefinitiveversionofthegame".[120]
Sales[edit]
Withinsevendaysofitsrelease,TheLastofUssoldover1.3millionunits,becomingthebiggestvideogamelaunchof2013atthetime.[129]Threeweeksafteritsrelease,thegamesoldover3.4millionunits,andwasdeemedthebiggestlaunchofanoriginalgamesince2011'sL.A.Noire[130]andthefastest-sellingPlayStation3gameof2013atthetime.[131]Thegamebecamethebest-sellingdigitalreleaseonPlayStationStoreforPlayStation3;thisrecordwaslaterbeatenbyGrandTheftAutoV.[132]TheLastofUsultimatelybecamethetenth-best-sellinggameof2013.[133]IntheUnitedKingdom,thegameremainedatopthechartsforsixconsecutiveweeks,matchingrecordssetbymulti-platformgames.[d]Within48hoursofitsrelease,TheLastofUsgeneratedmorethanthe£3millionearnedbyManofSteelinthesameperiod.[135]ThegamealsotoppedthechartsintheUnitedStates,[136]France,[137]Ireland,[138]Italy,[139]theNetherlands,[140]Sweden,[141]Finland,[141]Norway,[141]Denmark,[141]Spain,[142]andJapan.[143]
TheLastofUsisoneofthebest-sellingPlayStation3games,andRemasteredisamongthebest-sellingPlayStation4games.[144]ByAugust2014,thegamehadsoldeightmillioncopies:sevenmilliononPlayStation3andonemilliononPlayStation4.[145]ByApril2018,thegamesold17millioncopiesacrossbothconsoles.[146]AccordingtoNikoPartnersanalystDanielAhmad,thegamehadsoldover20millionunitsbyOctober2019.[147]
Accolades[edit]
Mainarticle:ListofaccoladesreceivedbyTheLastofUs
SomedevelopersatNaughtyDogacceptingGameoftheYearattheGameDevelopersChoiceAwards
Priortoitsrelease,TheLastofUsreceivednumerousawardsforitspreviewsatE3.[148][149][150][151][152]ItwasreviewaggregatorsMetacriticandGameRankings'second-highestratedfortheyear2013,behindGrandTheftAutoV.[153][154]Thegameappearedonseveralyear-endlistsofthebestgamesof2013,receivingwinsfromthe41stAnnieAwards,[155]TheA.V.Club,[156]theBritishAcademyVideoGamesAwards,[157]Canada.com,[158]TheDailyTelegraph,[159]Destructoid,[160]the17thAnnualDICEAwards,[161]TheEscapist,[162]GamesRadar,[163]GameTrailers,[164]the14thAnnualDevelopersChoiceAwards,[165]GameRevolution,[166]GiantBomb,[167]GoodGame,[168]HardcoreGamer,[169]IGN,[170]IGNAustralia,[171]InternationalBusinessTimes,[172]Kotaku,[173]VG247,[174]VideoGamer.com.[175]ItwasalsonamedtheBestPlayStationGamebyGameSpot,[176]GameTrailers,[164]HardcoreGamer,[177]andIGN.[178]NaughtyDogwonStudiooftheYearandBestDeveloperfromTheDailyTelegraph,[159]Edge,[179]theGoldenJoystickAwards,[180]HardcoreGamer,[181]andthe2013SpikeVGX.[182]
BakerandJohnsonreceivedmultiplenominationsfortheirperformances;BakerwonawardsfromHardcoreGamer[183]andthe2013SpikeVGX,[182]whileJohnsonwonawardsattheBritishAcademyVideoGamesAwards,[157]DICEAwards,[161]VGX2013,[182]andfromTheDailyTelegraph.[159]Thegame'sstoryalsoreceivedawardsattheBritishAcademyVideoGamesAwards,[157]theDICEAwards,[161]theGameDevelopersChoiceAwards,[165]theGoldenJoystickAwards,[180]andtheWritersGuildofAmericaAwards,[184]andfromGameTrailers,[164]GiantBomb,[185]HardcoreGamer,[186]andIGN.[187]ThesounddesignandmusicreceivedawardsattheDICEAwards,[161]theInsideGamingAwards,[180]andfromIGN.[188][189]Thegame'sgraphicalandartisticdesignalsowonawardsfromDestructoid,[190]theDICEAwards,[161]theGoldenJoystickAwards,[180]andIGN.[191][192]
TheLastofUswasawardedOutstandingInnovationinGamingattheDICEAwards,[161]andBestThirdPersonShooterfromGameTrailers.[164]ThegamereceivedBestNewIPfromHardcoreGamer,[193]BestNewcomerattheGoldenJoystickAwards,[180]andBestDebutfromGiantBomb.[194]ItreceivedBestOverallSound,[188]BestPlayStation3Multiplayer,[195]andBestAction-AdventureGameonPlayStation3[196]andoverallatIGN'sBestof2013Awards.[197]ItalsowonBestAction-AdventureGameattheBritishAcademyVideoGamesAwards,[157]andTheEscapist,[198]aswellasBestActionGamefromHardcoreGamer[199]andAdventureGameoftheYearattheDICEAwards.[161]ThegamewasnominatedforBestRemasteratTheGameAwards2014,[200]andreceivedanhonorablementionforBestTechnologyatthe15thAnnualGameDevelopersChoiceAwards.[201]Thegamewasnamedamongthebestgamesofthe2010sbyTheHollywoodReporter,[202]Mashable,[203]Metacritic,[204]andVG247.[205]
Adaptations[edit]
Afour-issuecomicbookminiseries,TheLastofUs:AmericanDreams,waspublishedbyDarkHorseComicsfromApriltoJuly2013.WrittenbyDruckmannandillustratedbyFaithErinHicks,thecomicsserveasaprequeltothegame,chroniclingthejourneyofayoungerEllieandRiley.[206]OnJuly28,2014,thecastofthegameperformedalivereadingofselectedscenesinSantaMonica,California,withlivemusicbySantaolalla.TheperformancewashostedanddirectedbyDruckmann,withgraphicsbyAlexHobbs.[207]
Canceledfilms[edit]
OnMarch6,2014,SonyannouncedthatScreenGemswoulddistributeafilmadaptationofTheLastofUs,writtenbyDruckmannandproducedbySamRaimi.[208]ByJanuary2015,Druckmannhadwrittenthescript'sseconddraft,andperformedaread-throughwithsomeactors.[209]Verylittleworkoccurredfollowingthis,asDruckmannstatedinApril2016thatthefilmhadentereddevelopmenthell.[210]InNovember2016,RaimistatedthatthefilmwasatastandstillafterSonyhadadisagreementwithDruckmann.[211]Druckmannstatedina2021interviewthatthefilmfellapartastherewastoomuchstudiofocusonmakingbigactionset-pieces,aconceptthathefeltdidnotworkwellforthenatureofTheLastofUswhichhefeltwasbetterapproachedasasmallerindiefilm.[212]ActressMaisieWilliamsexpressedenthusiasminplayingEllie,andwasintalkswithbothDruckmannandRaimitotaketherole.[213]InJanuary2020,imagessurfacedofananimatedshortfilmadaptationofTheLastofUsbyproductionagencyOddfellows.The20-minutefilmwasintendedto"serveasastrongbridge"betweenthegameanditssequelandwould"reinterpreteachofthechaptersofthegamewithauniquevisualtreatment"butwascanceledbySony.[214]
Televisionseries[edit]
Mainarticle:TheLastofUs(TVseries)
InMarch2020,atelevisionadaptationofthegamewasannouncedintheplanningstagesatHBO;[215]itwasformallygreenlitinNovember2020.[216]DruckmannandCraigMazinwillwriteandexecutiveproducetheseries.[215]AdditionalexecutiveproducersincludetelevisionproducersCarolynStraussandRoseLam,NaughtyDogpresidentEvanWells,andPlayStationProductions'sAsadQizilbashandCarterSwan.[217]KantemirBalagovwilldirectthepilotepisode,[218]followedbyAliAbbasi,Druckmann,PeterHoar,LizaJohnson,Mazin,JeremyWebb,andJasmilaŽbanićsettodirectlaterepisodes.[219]TheshowisajointproductionbetweenSonyPicturesTelevision,PlayStationProductions,NaughtyDog,TheMightyMint,andWordGames;itisthefirstshowproducedbyPlayStationProductions.[215][220]Santaolallawillcomposethescore.[221]TheshowwillstarPedroPascalandBellaRamseyasJoelandEllie,respectively.[222][223]GabrielLunawillplayTommy,[217]MerleDandridgewillrepriseherroleasMarlene,[224]andNicoParkerwillplaySarah.[225]Druckmannnotedthatsomeoftheshow'sscriptsborrowdialoguedirectlyfromthegame,whileothersdeviatemoresignificantly;someofthegame'saction-heavytutorialsequenceswillbechangedtofocusmoreontheshow'scharacterdrama,attherequestofHBO.[226]FilmingfortheseriestookplaceinAlberta,Canada,fromJuly2021toJune2022.[227]
Sequel[edit]
Mainarticle:TheLastofUsPartII
InFebruary2014,DruckmannsaidNaughtyDogwereconsideringasequelbutneededtofindastory"reallyworthtelling,andthat'snotrepeatingitself".[228]InSeptember2015,DruckmannstatedthatasmallteamhadbegunbuildingprototypesbutshifteddevelopmenttoUncharted4:AThief'sEnd,releasedinMay2016.[229]SonyannouncedTheLastofUsPartIIatthePlayStationExperienceeventonDecember3,2016.[230]Thestorytakesplaceaboutfiveyearsafterthefirstgame;EllieandJoelreturn,withplayerscontrollingEllie.[231]Santaolallareturnedtocomposethemusic,[232]andDruckmannreturnedtowritethestoryalongsideHalleyGross.[233]Straleydidnotreturnasgamedirector.[234]ItwasreleasedonJune19,2020,tocriticalacclaimandwaspraisedforitsperformances,characters,visualfidelity,andgameplay,thoughthenarrativepolarizedcriticsandplayers.[235]
Notes[edit]
^abTheLastofUsRemasteredwasreleasedondifferentdates,dependentonterritory:July29,2014inNorthAmerica;July30,2014inEurope,AustraliaandNewZealand;andAugust1,2014intheUnitedKingdomandIreland.[58][59][60]
^TheLastofUsisthejointfifth-highest-ratedPlayStation3gameonMetacriticalongsideRedDeadRedemption(2010),Portal2(2011)andLittleBigPlanet(2008).ThePlayStation3gamesratedhigherareGrandTheftAutoIV(2008),GrandTheftAutoV(2013),Uncharted2:AmongThieves(2009)andBatman:ArkhamCity(2011).[98]
^TheLastofUssharesitsstatusasthird-highest-ratedPlayStation4gameonMetacriticwithPersona5Royal.[122]
^OthergamesthatremainedatoptheUKchartsforsixconsecutiveweeksincludeFIFA12(2011)andCallofDuty:BlackOpsII(2012).[134]
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